I've decided that my Temple Knight wasn't gonna make it. In situations that favored him, he was godlike. Whenever I'm in a cramped space, I can just two-hand my halberd and stab five guys at once, and my armor was good enough that I could just laugh off most blows. But when I have to deal with enemies at a distance, like those Mantas, or magical creatures like the Mindflayers in the Tower of Latria, I just couldn't win.
I started playing as a female Royal yesterday, and just steamrolled over Phalanx, Adjudictator, Leechmonger, Mecha-Spider (can't remember its name), and Tower Knight in that order, without dying once, and without summoning any Blue Phantoms. So we'll see how far this goes. (Also, I killed the Vanguard in the Shrine of Storms)
But I'd have to disagree with you when it comes to Heavy Armor. It all comes down to play style, but I find a thick plate of steel between you and the enemy to be far more reliable than any fancy footwork you can pull off. As long as you're strong enough to actually move around in your armor without feeling like you're on King Kai's planet, the only downside is that you can't roll properly, which I don't put too much faith in to begin with. You can still move quickly enough to backstab any enemy in their recovery frames after their big, strong attack comes face to face with a tall shield that's a half-foot thick. As long as you have a decent amount of stamina (which you should, if you're primarily a melee character), you can take plenty of hits before you drop your guard. I laugh at your problem with getting killed in one hit or getting knocked down and killed in your recovery. In Soviet Russia, I do the one-hit killing!
Last edited by RWill (3 December 2009 8:42:50 pm)
What's the name of the word for things not being the same always. You know. I'm sure there IS one. Isn't there?
There must be a word for it... the thing that lets you know time is happening. IS there a word?